August 11th by Jesse

It's been a long time
After having spent the last 1.5 months in Amsterdam I finally returned to my own house today. Now that I'm back I can't ignore the problems our network has had any longer. Our LAN needs immediate fixing, and so does my own computer. I don't expect I'll be online much the coming 2/3 weeks but I still will be checking mail regularly. I promised Justin however to update his demos today, so here they are.

Another heap of Optic-demos
Won't this guy ever give up?
Coop demos
Ilkka and Juho did two more cool coops: Comments
The demos by Justin posted today are not all that I still had to post I'm afraid; the others will follow next update. If you've sent us custom demos over the last couple of that haven't been posted somehow (can't imagine that after Chris got busy =) please don't resend them, I still have all demos that were posted, some of them more than once. Just send us a nice sweet email and ask us to post it =)

I noticed that during one of the last updates, the custom-100% percent table got screwed; some demos were missing. I think I recovered most of them, but if I missed one, please let us know.

Runners Delight Episode
While absent, I haven't been sitting around: I've been building a mini-episode for Quake, designed specifically for speedrunning. Yep, that's right. The final package will consist of 6 (or perhaps 7) maps, including a start map. The maps, that are already under beta-testing, are being built to suit normal runs, 100% runs, coops (16 coop starts on each level, to prevent that annoying telefragging when playing mad coops), and even includes features that are designed for an epsiode run only. I've implemented a many many possible shortcuts making it very difficult to optimize the levels. Nightmare and easy routes are different. I will put up a site devoted to the Runners Delight Episode next month. All you get in the meantime is just three lousy screenshots =) Screenshot 1 Screenshot 2 Screenshot 3

August 6th by Radix

Lots of new Quake demos
Ilkka & Juho did some more coop demos: Ilkka did two coops with a new player, Matti Kaipila: Ilkka also did some hipnotic demos by himself: Attila & Peter did two coop demos on easy with 100%: Atilla did e3m7 by himself: 0:50, on easy, two seconds better than Carl.

Optic does some 100% demos on easy: Peter Horvath also did some 100% demos on easy: Carl Tholin ran e3m2 on nightmare in 0:47, one second better than his last demo.
DooMfienD improved his 100% of e4m3 on easy by eight seconds to get 1:42.
Carl Lloyd-Parker finally killed the dragon on nightmare skill, he did r2m8 in 1:23.
I found time to improve another one of my old demos. This time I improved my run of r2m6 on easy by 24 seconds to get 2:36.

q2timer update
I've been working on getting a restart command to work for about a week now. I've crashed quake 2 about four different ways and I'm not sure I can get it to work the way I wanted it to...

August 4th by Tangent

Remaic ver 4 Released
Remaic is the favourite re-camera tool of speed runners all around, and has been updated to version 4. This should be the final version of Remaic for Quake, barring any big bugs.

KeyGrip II Released
KeyGrip II has finally been released after months of beta-testing. It offers some really good re-camera tools. Unlike DEMentED II, only other Quake II demo editor, KeyGrip II is free.

CanalZone Capathon
A couple of days ago PlanetFortress held a speed run contest called the CanalZone Capathon as part of Team Fortress Week (Currently the Planetquake MOD of the Week). Basically, using the Team Fortress MOD and the CanalZon map, you have to capture all the 8 Command Points in as short a time as possible. It's a great idea really, an idea which I've thought of before but never really decided to do anything about.


July 31st by Radix

An Update!
I can't think of a better headline than that... With this update, all the non custom map demos since we started slacking off should be updated. If I forgot one, just send us an email. A lot of the demos in this update are new though. I even found time to make one, first one I did in months.

I improved my old nightmare 100% of e4m4 by 67 seconds to get 3:57, a must see.
Optic improved Gunnar's nightmare run of e1m4 by one second to get 0:46.

Carl Tholin did two demos: Evan Wagner takes over both runs of e3m5: Ilkka and Juho did two coop demos: Attila and Peter also did a coop demo, a 100% of e1m2 on easy in 0:39, one second better than Gunnar and Limbeck.

July 26th by Tangent

Scourge done Slick Released!
Yup, the IRC Release Party was a total success and Scourge done Slick was released right on time (well, almost...). Get Scourge done Slick NOW! I'll be writing up a full coverage report of the IRC Party in a while, all I can say now is that it was really grand, fun, full of people and a big success. Scourge done Slick has already been given shining reviews everywhere (Check out Jagged's Quake Movie Review and Psyk's Popcorn Jungle. We even got some nice mentions from the creators of Scourge of Armagon themselves!


July 24th by Tangent

Scourge done Slick Release Party
"A rift-gate exit has been detected near to the Earth, and word is that some friend of Shub's called Armagon intends to send something planet-destroying through it. It will only take 666 seconds for Armagon to prime and launch the weapon, so the military will need someone fleet-footed to take on the bad guys, destroy Armagon and close the rift-gate before time runs out...."

Scourge done Slick is the latest in a series of "Speed-run" Quake Movies released by the Quake done Quick team. The combination of having full vocals, original music, new animated models, unrivaled special effects, a funny plot and jaw-dropping stunts should make Scourge done Slick one of the best, if not the very best Quake Movie ever released.

After 10 months of hard work on the project, the QdQ team is proud to announce that we can finally release this product at an IRC Release Party.

IRC Server: planetquake.3dnet.net, best.3dnet.net, stomped.3dnet.net
IRC Channel: #sds-party
Date/Time: Sunday 26th 6:00am GMT (2:00am Eastern Time, 11:00pm Saturday 25th Pacific Time)

We are hoping to have Zoid and Levelord as guests of honour at the party. See you there!

Comments
Hmm.. did I mention before that SdS is gonna rock? Well, anyway, it is. I've already watched it 25 times and can't get enough of it. Yes, I *TAUNT* all of you out there who haven't seen it yet! Well, you don't have long to wait. Also nice to see that we've got Chris Longden as our new sla... I mean, helper, for the SDA team.


July 22nd by Chris

Quick Update
It appears I made a mistake with Crucible in my update yesterday, about five mins after I uploaded the update Simon was sending me mails of protest that he did Crucible on easy in 0:11 before Mathias, and he was right :) So I appologise to him for that. Get his demo here. Thanks to those nice guys at PQ, especially Void, I now have a new email address, so could you send all emails that you send to me to the new address please which is: Chris@PlanetQuake.com
A few other demos that I wanted to add at the same time aswell:

Two improvements on id maps:
Optic improved his Arma2 demo by 10 seconds on skill 0, and got 0:33